Arma 4 Official Reveal — What Bohemia Actually Confirmed
Bohemia Interactive’s Arma 4 reveal at last week’s closed dev showcase confirmed five things, hinted at three more, and dodged the rest.
Confirmed: Arma 4 ships on a new Enfusion engine evolution (not the same Enfusion as DayZ Reforger), targets a 2027 launch window with closed beta beginning Q4 2026, and runs at significantly improved performance over Arma 3 even with full 4K textures and dynamic lighting.
Also confirmed: a new modding pipeline that supports Lua and a sandboxed JS layer (a major shift from the SQF scripting that defined Arma since 2001), full Workshop integration, and persistent multiplayer servers as a first-class platform feature rather than a community add-on.
Hinted but not confirmed: a return to the Sahrani map, expanded co-op campaign content, and a release on console at some point post-launch. Bohemia explicitly declined to commit to console release dates.
Lua scripting, persistent servers as a core feature, and a 2027 window are the headline confirmations. Console is the variable to watch.

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